Tips and tricks


Bitmap texture

   The sprites for the bitmap texture should have no pallette.
   You can check and change this in !Paint.
   Go into the edit menue of!Paint and disable Palette if the 
   sprite has a palette.

   The sprite is always scaled to the unit of 1. This is the
   standard size of the grid in the !MerlinEd.

Sky texture 1

   As the sky texture takes a lot of time you should trace the
   objects with sky texture seperatly from the other objects, when
   you want to check only if the parameters are ok.
   For this use the "hide" option.
   An object that is hidden will not be traced.

Sky texture 2

   If you want to have a sky with clouds on it you will use a plane with
   the sky texture on it. But you must take into account that planes have
   also a direction and they look upwards when created.
   So you must turn them by 180 if you look from underneath.
   You should also set backgound colour to blue in the environment window.