              Geo Raycast - a three-dimensional graphics demo
   Based on the program "Labyrint" by Stefan Becker, published in c't 2/96
                Adapted for Geos by Marcus Groeber 1996/99

This is a Nokia port of the "Raycast" demo which I adapted for Geos to check
various platforms for their potential for advanced real-time games.

Usage should be pretty straightforward. The "Map" trigger toggles between a
first-person view and a map of the maze. "Look" makes the player turn around
once and measures the frame rate achieved in that operation. On a 9000i,
it is still pretty dysmal...

Source code is available in the archive georayc.zip, which is also available
on my homepage:

        http://ourworld.compuserve.com/homepages/mgroeber/geos.htm

Funny enough, I noticed that it is now exactly 3 years and 1 day since I
compiled the previous version of GeoRaycast for the OmniGo. :-)
