			HIGH RESOLUTION MAPS
			====================

	Starting with v1.5 ssystem defaults to high-res maps. With new texture
  handling method, ssystem is no longer limited by texture buffer size. Since
  ssystem uses only the maps of those bodies near the camera, you should make
  sure those maps are smaller than your texture buffer, so there's no texture
  cache trashing. Of course, if you're running ssystem on a software only 
  OpenGL driver you don't have to care about this ... it will run slow
  anyway ;-)

  	For those of you with new generation 3d cards with plenty of texture 
  buffer and/or AGP 2X modes, higher resolutions maps are available from
  ssystem homepage (http://www1.las.es/~amil/ssystem).


  I'M LOOKING FOR HIGH-RES EARTH CLOUD MAPS, IF YOU KNOW WHERE TO FIND SUCH
  A MAP PLEASE LET ME KNOW.


