- build an ESOK_Remote structure
#include <$OV_HEADER/ecs/ESOK/sockstack.h> int32 ESOK_buildRemote ( const int instance, ESOK_Remote *remote );
This function populates an ESOK_Remote structure with the information required to find a local ECS correlation engine with the instance number specified.
The default instance number of an ECS correlation engine is 1.
const int instance
ESOK_Remote *remote
ECS_SUCCESS
ECS_BAD_PARAMETER